La granja

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Robin building.png
Todavía tengo mucho trabajo por hacer
— Robin

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Ultima Edición por Kabra en 2017-04-08 09:23:00.

Plantilla:Location

“Has heredado la vieja granja de tu abuelo en Stardew Vally. Armado con herramientas usadas y un poco de dinero, te preparas para comenzar tu nueva vida.”

Después de completar la creación del personaje y el diálogo inicial con Robin en la parada del autobús, aquí es donde se te llevará. Heredada de tu abuelo después de dejar tu trabajo en la Corporación Joja, ahora tienes que recuperar la tierra y hacer un buen uso de ella.

Para más información, consulta Empezando

Tipos de granja

Página principal: Tipos de granja

Al crear un nuevo personaje, los jugadores pueden elegir un tipo de granja. Cada mapa tiene beneficios únicos y favorece habilidades específicas.

El exterior de la casa de campo será el mismo en todos los mapas, pero el interior tendrá un estilo único, dependiendo del tipo de mapa. Cada interior ofrece distintos muebles, papel de pared y suelos.

Cada mapa cambia como se muestra la granja en el mapa del juego. La mayoría simplemente cambia como se muestra el área de la granja, pero algunas cambian áreas fuera de la granja, por ejemplo, la Granja forestal hace que el bosque al oeste de la granja se extienda hasta la misma, mientras que la Granja fluvial conecta el río con uno que fluye al sur del desierto. Estos cambios sólo se muestran en el mapa del mundo, no hay ningún cambio real en las distintas áreas del juego según el tipo de mapa elegido.

No se puede cambiar un mapa después de haberlo elegido. Cada mapa tiene exactamente el mismo tamaño, pero en cada uno hay diferentes cantidades de tierra que puede ser usada, cultivada o construida.

Nombre Descripción Habilidad asociada
Standard Farm Map Icon.png Granja estándar Farming Skill Icon.png Agricultura
Riverland Farm Map Icon.png Granja fluvial
  • La mayor parte de este mapa es agua. La Pesca es viable en esta granja.
  • El agua reduce bastante el área de tierra cultivable.
Fishing Skill Icon.png Pesca
Forest Farm Map Icon.png Granja forestal
  • Hay muchos Árboles por todo el mapa.
  • Los siguientes ítems se generan al oeste del mapa:
  • Área cultivable reducida (estanques adicionales y menos tierra arable)
Foraging Skill Icon.png Recolección
Hilltop Farm Map Icon.png Granja minera
  • Área especial minera en el suroeste del mapa, en la que se generan:
El tipo de nodos que se generan depende del nivel de minería del jugador
  • Riscos adicionales y una corriente de agua disminuyen el área cultivable
Mining Skill Icon.png Minería
Wilderness Farm Map Icon.png Granja salvaje
  • Aparecen Monstruos por la noche (en base al nivel de combate del jugador)
  • Riscos y estanques adicionales reducen el área cultivable
Combat Skill Icon.png Combate

Farmhouse

A tier 3 House
Main page: Farmhouse

The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying data-sort-value="10000">Gold.png10 000 and giving 450 Wood to Robin, and again by paying data-sort-value="50000">Gold.png50 000 and giving 150 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks, it costs data-sort-value="100000">Gold.png100 000. All upgrades takes approximately 2 full days to complete.

Marriage

Main page: Marriage

Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.

Shipping Box

Main page: Shipping

The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.

Crops

Visual representation of the protection range of a scarecrow
Main page: Crops

Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.

Fruit Trees

Main page: Fruit Trees

Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.

Risks

Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing Scarecrows. Scarecrows can be created via crafting or can be collected in versions called 'Rarecrows'.

Buildings

Main page: Carpenter's Shop

Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.

It's recommended to build a silo first, which will allow hay collection making feeding animals much easier

Debris

Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.

Trees

Main page: Trees

Apart from Fruit Trees, there are 3 types of trees that grow around the world, including the farm.

Tree Tool Required Seeds Drops
Maple Tree Axe.png Axe Maple Seed.png Semilla de arce Wood.pngWood, Sap.pngSap, Maple Seed.pngMaple Seed
Oak Tree Axe.png Axe Acorn.png Bellota Wood.pngWood, Sap.pngSap, Acorn.pngAcorn
Pine Tree Axe.png Axe Pine Cone.png Piña Wood.pngWood, Sap.pngSap, Pine Cone.pngPine Cone
Tree Seedling Axe.png Axe Any tree seed Wood.pngWood, Acorn.pngPine Cone.pngMaple Seed.png Varies between seedling type
Fallen Seed Axe.png AxePickaxe.png Pickaxe Any tree seed Acorn.pngPine Cone.pngMaple Seed.png Varies between seed type
Seeds will not drop until Foraging 1 is acquired.
Tree seedlings that have not yet grown beyond their first stage will drop nothing

Wood

Apart from trees, wooden debris is split into three types, two of those being an initial source for Hardwood.

Type Tool Required Space taken Drops
Wood Axe.png Axe 1x1 1Wood.pngWood
Stump Copper Axe.png Copper Axe 2x2 2Hardwood.pngHardwood
Log Steel Axe.png Steel Axe 3x3 8Hardwood.pngHardwood

Stone

Main page: Stone

The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.

Type Tool Required Space taken Drops
Stone Pickaxe.png Pickaxe 1x1 1Stone.pngStone
Boulder Steel Pickaxe.png Steel Pickaxe 2x2 10-15Stone.pngStone

Unique Areas

Broken Greenhouse.png Greenhouse.png
Initial Repaired

There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).

Greenhouse

Main page: Greenhouse

The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.

The Cave

Main page: The Cave

Once your total earnings reaches 25000g, Demetrius meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.

Grandpa's Shrine

See also: Grandpa
“Wait for my return at the dawn of the 3rd year”

Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.

Additional Information

Brown Chicken.png See: Animals
Cheese.png See: Artisan Goods

History

  • 1.0: Introduced.
  • 1.1: Added four new farm maps to character creation, each favoring different skills.