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{{Traducir}}
 
{{Traducir}}
 
{{Location
 
{{Location
|name    = The Farm
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|name    = La granja
 
|mapx    = 146
 
|mapx    = 146
 
|mapy    = 86
 
|mapy    = 86
|building = All Farm Map Icon.png{{!}}link=Farm Maps
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|building = All Farm Map Icon.png{{!}}link=Tipos de granja
 
}}
 
}}
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
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{{Quote|Has heredado la vieja granja de tu abuelo en Stardew Vally. Armado con herramientas usadas y un poco de dinero, te preparas para comenzar tu nueva vida.}}
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location you are transported to. Inherited from your [[grandpa|grandfather]] after quitting your job at [[Joja Corporation]], it is your duty to restore the land and make use of it.
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Después de completar la [[Empezando|creación del personaje]] y el diálogo inicial con [[Robin]] en la [[Parada del autobús|parada del autobús]], aquí es donde se te llevará. Heredada de tu [[Abuelo|abuelo]] después de dejar tu trabajo en la [[Escenario#Corporación Joja|Corporación Joja]], ahora tienes que recuperar la tierra y hacer un buen uso de ella.
:''See [[Getting Started]] for more information''
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:''Para más información, consulta [[Empezando]]''
  
==Farm Maps==
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__TOC__
:''Main page: [[Farm Maps]]''
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{{Clear}}
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
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==Tipos de granja==
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:''Página principal: [[Tipos de granja]]''
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Al crear un nuevo personaje, los jugadores pueden elegir un tipo de granja. Cada mapa tiene beneficios únicos y favorece [[Habilidades|habilidades]] específicas.
  
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
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El exterior de la [[Casa de campo|casa de campo]] será el mismo en todos los mapas, pero el interior tendrá un estilo único, dependiendo del tipo de mapa. Cada interior ofrece distintos [[Muebles|muebles]], [[Papel de pared|papel de pared]] y [[Suelos|suelos]].
  
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map - no changes are made to the actual game world outside the player's farm based on map selection.
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Cada mapa cambia como se muestra la granja en el mapa del juego. La mayoría simplemente cambia como se muestra el área de la granja, pero algunas cambian áreas fuera de la granja, por ejemplo, la ''Granja forestal'' hace que el bosque al oeste de la granja se extienda hasta la misma, mientras que la ''Granja fluvial'' conecta el río con uno que fluye al sur del desierto. Estos cambios sólo se muestran en el mapa del mundo, no hay ningún cambio real en las distintas áreas del juego según el tipo de mapa elegido.
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No se puede cambiar un mapa después de haberlo elegido. Cada mapa tiene exactamente el mismo tamaño, pero en cada uno hay diferentes cantidades de tierra que puede ser usada, cultivada o construida.
  
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
 
 
{| class="wikitable" style="width:65%; min-width:500px;"
 
{| class="wikitable" style="width:65%; min-width:500px;"
! style="width:11%" | Name
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! style="width:11%" |Nombre
! style="width:45%" | Descritpion
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! style="width:45%" |Descripción
! style="width:9%" | Associated Skill
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! style="width:9%" |Habilidad asociada
 
|-
 
|-
| style="padding-left:0.4em;" | [[File:Standard_Farm_Map_Icon.png|27px|link=Farm Maps#Map Types]] [[Farm Maps#Map Types|Standard Farm]]
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| style="padding-left:0.4em;" | [[File:Standard_Farm_Map_Icon.png|27px|link=Farm Maps#Tipos de mapa]] [[Tipos de granja#Tipos de mapa|Granja estándar]]
 
|
 
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* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 
| style="padding-left:0.4em;" | [[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
| style="padding-left:0.4em;" | [[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|-
 
|-
| style="padding-left:0.4em;" | [[File:Riverland_Farm_Map_Icon.png|27px|link=Farm Maps#Map Types]] [[Farm Maps#Map Types|Riverland Farm]]
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| style="padding-left:0.4em;" | [[File:Riverland_Farm_Map_Icon.png|27px|link=Farm Maps#Tipos de mapa]] [[Tipos de granja#Tipos de mapa|Granja fluvial]]
 
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* The majority of this map is water. [[Fishing]] is viable on this farm.
 
* The majority of this map is water. [[Fishing]] is viable on this farm.
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| style="padding-left:0.4em;" | [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
| style="padding-left:0.4em;" | [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
| style="padding-left:0.4em;" | [[File:Forest_Farm_Map_Icon.png|27px|link=Farm Maps#Map Types]] [[Farm Maps#Map Types|Forest Farm]]
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| style="padding-left:0.4em;" | [[File:Forest_Farm_Map_Icon.png|27px|link=Farm Maps#Tipos de mapa]] [[Tipos de granja#Tipos de mapa|Granja forestal]]
 
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* Many [[trees]] are found all around the map.
 
* Many [[trees]] are found all around the map.
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| style="padding-left:0.4em;" | [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
| style="padding-left:0.4em;" | [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
| style="padding-left:0.4em;" | [[File:Hilltop_Farm_Map_Icon.png|27px|link=Farm Maps#Map Types]] [[Farm Maps#Map Types|Hill-top Farm]]
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| style="padding-left:0.4em;" | [[File:Hilltop_Farm_Map_Icon.png|27px|link=Farm Maps#Tipos de mapa]] [[Tipos de granja#Tipos de mapa|Granja minera]]
 
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* A special mining area, in the southwest part of the map, spawns the following items:
 
* A special mining area, in the southwest part of the map, spawns the following items:
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| style="padding-left:0.4em;" | [[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
| style="padding-left:0.4em;" | [[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
| style="padding-left:0.4em;" | [[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps#Map Types]] [[Farm Maps#Map Types|Wilderness Farm]]
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| style="padding-left:0.4em;" | [[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps#Tipos de mapa]] [[Tipos de granja#Tipos de mapa|Granja salvaje]]
 
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* [[Monsters]] spawn at night (scales with the player's Combat level).<br>[[Wilderness Golem]]s are unique to this map.
 
* [[Monsters]] spawn at night (scales with the player's Combat level).<br>[[Wilderness Golem]]s are unique to this map.
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Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
 
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
  
==Caja de envío==
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==Shipping Box==
:''Main page: [[Caja de envío]]''
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:''Main page: [[Shipping]]''
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
  

Revisión del 11:26 7 abr 2017

Robin building.png
Todavía tengo mucho trabajo por hacer
— Robin

Traducción incompleta

Este artículo o sección no ha sido completamente traducido al español. Le invitamos a ayudar en su construcción editándolo
Ultima Edición por Kabra en 2017-04-07 11:26:00.

Plantilla:Location

“Has heredado la vieja granja de tu abuelo en Stardew Vally. Armado con herramientas usadas y un poco de dinero, te preparas para comenzar tu nueva vida.”

Después de completar la creación del personaje y el diálogo inicial con Robin en la parada del autobús, aquí es donde se te llevará. Heredada de tu abuelo después de dejar tu trabajo en la Corporación Joja, ahora tienes que recuperar la tierra y hacer un buen uso de ella.

Para más información, consulta Empezando

Tipos de granja

Página principal: Tipos de granja

Al crear un nuevo personaje, los jugadores pueden elegir un tipo de granja. Cada mapa tiene beneficios únicos y favorece habilidades específicas.

El exterior de la casa de campo será el mismo en todos los mapas, pero el interior tendrá un estilo único, dependiendo del tipo de mapa. Cada interior ofrece distintos muebles, papel de pared y suelos.

Cada mapa cambia como se muestra la granja en el mapa del juego. La mayoría simplemente cambia como se muestra el área de la granja, pero algunas cambian áreas fuera de la granja, por ejemplo, la Granja forestal hace que el bosque al oeste de la granja se extienda hasta la misma, mientras que la Granja fluvial conecta el río con uno que fluye al sur del desierto. Estos cambios sólo se muestran en el mapa del mundo, no hay ningún cambio real en las distintas áreas del juego según el tipo de mapa elegido.

No se puede cambiar un mapa después de haberlo elegido. Cada mapa tiene exactamente el mismo tamaño, pero en cada uno hay diferentes cantidades de tierra que puede ser usada, cultivada o construida.

Nombre Descripción Habilidad asociada
Standard Farm Map Icon.png Granja estándar Farming Skill Icon.png Farming
Riverland Farm Map Icon.png Granja fluvial
  • The majority of this map is water. Fishing is viable on this farm.
  • Water significantly decreases the amount of farming area.
Fishing Skill Icon.png Fishing
Forest Farm Map Icon.png Granja forestal
  • Many trees are found all around the map.
  • The following items spawn in the west area of the map:
  • Additional cliffs and ponds decrease the overall farming area.
Foraging Skill Icon.png Foraging
Hilltop Farm Map Icon.png Granja minera
  • A special mining area, in the southwest part of the map, spawns the following items:
The type of nodes that spawn is relative to the player's Mining level.
  • Additional cliffs and a stream decrease the overall farming area.
Mining Skill Icon.png Mining
Wilderness Farm Map Icon.png Granja salvaje
  • Monsters spawn at night (scales with the player's Combat level).
    Wilderness Golems are unique to this map.
  • Additional cliffs and ponds decrease the overall farming area.
Combat Skill Icon.png Combat

Farmhouse

A tier 3 House
Main page: Farmhouse

The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying data-sort-value="10000">Gold.png10 000 and giving 450 Wood to Robin, and again by paying data-sort-value="50000">Gold.png50 000 and giving 150 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks, it costs data-sort-value="100000">Gold.png100 000. All upgrades takes approximately 2 full days to complete.

Marriage

Main page: Marriage

Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.

Shipping Box

Main page: Shipping

The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.

Crops

Visual representation of the protection range of a scarecrow
Main page: Crops

Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.

Fruit Trees

Main page: Fruit Trees

Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.

Risks

Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing Scarecrows. Scarecrows can be created via crafting or can be collected in versions called 'Rarecrows'.

Buildings

Main page: Carpenter's Shop

Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.

It's recommended to build a silo first, which will allow hay collection making feeding animals much easier

Debris

Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.

Trees

Main page: Trees

Apart from Fruit Trees, there are 3 types of trees that grow around the world, including the farm.

Tree Tool Required Seeds Drops
Maple Tree Axe.png Axe Maple Seed.png Semilla de arce Wood.pngWood, Sap.pngSap, Maple Seed.pngMaple Seed
Oak Tree Axe.png Axe Acorn.png Bellota Wood.pngWood, Sap.pngSap, Acorn.pngAcorn
Pine Tree Axe.png Axe Pine Cone.png Piña Wood.pngWood, Sap.pngSap, Pine Cone.pngPine Cone
Tree Seedling Axe.png Axe Any tree seed Wood.pngWood, Acorn.pngPine Cone.pngMaple Seed.png Varies between seedling type
Fallen Seed Axe.png AxePickaxe.png Pickaxe Any tree seed Acorn.pngPine Cone.pngMaple Seed.png Varies between seed type
Seeds will not drop until Foraging 1 is acquired.
Tree seedlings that have not yet grown beyond their first stage will drop nothing

Wood

Apart from trees, wooden debris is split into three types, two of those being an initial source for Hardwood.

Type Tool Required Space taken Drops
Wood Axe.png Axe 1x1 1Wood.pngWood
Stump Copper Axe.png Copper Axe 2x2 2Hardwood.pngHardwood
Log Steel Axe.png Steel Axe 3x3 8Hardwood.pngHardwood

Stone

Main page: Stone

The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.

Type Tool Required Space taken Drops
Stone Pickaxe.png Pickaxe 1x1 1Stone.pngStone
Boulder Steel Pickaxe.png Steel Pickaxe 2x2 10-15Stone.pngStone

Unique Areas

Broken Greenhouse.png Greenhouse.png
Initial Repaired

There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).

Greenhouse

Main page: Greenhouse

The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.

The Cave

Main page: The Cave

Once your total earnings reaches 25000g, Demetrius meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.

Grandpa's Shrine

See also: Grandpa
“Wait for my return at the dawn of the 3rd year”

Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.

Additional Information

Brown Chicken.png See: Animals
Cheese.png See: Artisan Goods

History

  • 1.0: Introduced.
  • 1.1: Added four new farm maps to character creation, each favoring different skills.