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[[File:Junimo_Kart.png|thumb]]
 
[[File:Junimo_Kart.png|thumb]]
  
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Cada nivel cuenta con su propia música y diseños diferentes. (Tanto en obstaculos, escenarios, enemigos y dificultad). A medida que vayamos avanzando de nivel, la velociadad y dificultad serán cada vez más altas.
 
Cada nivel cuenta con su propia música y diseños diferentes. (Tanto en obstaculos, escenarios, enemigos y dificultad). A medida que vayamos avanzando de nivel, la velociadad y dificultad serán cada vez más altas.
 +
 +
==Niveles==
 +
{{Traducir}}
 +
===Crumble Cavern===
 +
''(Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random)''
 +
 +
The first level is relatively straightforward; there's the occasional falling boulder to worry about, but otherwise you just need to focus on jumping and grabbing coins/fruit. If you can't completely avoid an obstacle, make sure you land on top of it (as hinted by the level's title screen).
 +
 +
===Slippery Slopes===
 +
''(Music: Mines (Icicles), Mines (Marimba Of Frozen Bones), or Mines (Cloth) at random)''
 +
 +
The second level is fairly well-previewed by its title screen: downward slopes are slippery, and there are a lot of independent upward slopes you'll need to jump between. Sliding down slopes gives you extra speed, which translates into longer jumps, and can take some getting used to. Finishing this level in under 60 seconds will result in skipping The Gem Sea Giant and Slomp's Stomp, and going straight to Ghastly Galleon.
 +
 +
===???===
 +
''(Music: No music, just wind ambience)''
 +
 +
This alternate second level has an empty preview screen with a title "???". The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. In order to reach this stage you must perfect clear "Crumble Cavern" without losing any lives, while also collecting all coins and fruit. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. With no unique obstacles or boulders, clearing this level should be no extra challenge. This level does however contain a huge amount of coins, so make the most of reaching it by collecting as many extra lives as you can!
 +
 +
===The Gem Sea Giant===
 +
''(Music: Junimo Kart (The Gem Sea Giant))''
 +
 +
The third level takes place underwater, causing you to fall slower. In addition, there's a large whale on the right side of the screen that periodically spews bubbles at you, which (like all hazards) are fatal upon impact unless you land on top of them. Collecting coins/fruit may prove difficult (if not impossible) without jumping off the top of bubbles to reach high-up rails.
 +
 +
===Slomp's Stomp===
 +
''(Music: Junimo Kart (Slomp's Stomp))''
 +
 +
This alternate third level is chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows you down. Slowing down is actually a bad thing because a giant bouncing slime is chasing you—slow down too much, and it will catch up.
 +
This is the fifth level in Endless Mode.
 +
 +
===Ghastly Galleon===
 +
''(Music: Junimo Kart (Ghastly Galleon))''
 +
 +
On the fourth level, you move faster, meaning your jumps cover a larger distance and you have less time to react to what's going on. This level has large gaps you will need to jump over, and some narrow platforms to land on. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on.
 +
 +
===Glowshroom Grotto===
 +
''(Music: Junimo Kart (Glowshroom Grotto))''
 +
 +
This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. You'll need to be careful about how much time you spend on each in order to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that you can bounce off of, similar to boulders and bubbles.
 +
This is the sixth level in Endless Mode.
 +
 +
===Red Hot Rollercoaster===
 +
''(Music: Mines (Danger!))''
 +
 +
This alternate fifth level has, as the title screen suggests, lots of adjacent diagonal ramps, leading to potential confusion on where you should jump from. There are also falling boulders, like Crumble Cavern. It also has a tendency towards stretches of mostly empty space scattered with short sections of rail, requiring constant jumping to safely make it across.
 +
In Endless Mode, this is the seventh level.
 +
 +
===Sunset Speedway===
 +
''(No music, just nighttime sound effects)''
 +
 +
The final level is full of short rails at widely scattered heights, making it very easy to slip off and fall to your doom.
 +
This is the eighth level in Endless Mode.
  
 
==Galería==
 
==Galería==
 
<gallery>
 
<gallery>
Junimo Kart Modes ES.png|Modos de juego
+
Junimo Kart Modes.png|Modes
Carta recibida despues de vencer el modo Advance.png|Carta recibida despues de vencer el modo Avance
+
1 map.png|Map screen at the start of the game
Mapa de progreso.png|Mapa de Niveles/Progreso
+
2 crumbleCavern.png|Crumble Cavern title screen
Nivel_1.png|Nivel 1
+
3 crumbleCavernLevel.png|Crumble Cavern
Nivel_2.png|Nivel 2
+
4 slipperySlopes.png|Slippery Slopes title screen
Nivel_3_A.png|Nivel 3-A
+
5 slipperySlopesLevel.png|Slippery Slopes
Nivel_3_B.png|Nivel 3-B
+
6 slompsStomp.png|Slomp's Stomp title screen
Nivel_4.png|Nivel 4
+
7 slompsStompLevel.png|Slomp's Stomp
Nivel_5_A.png|Nivel 5-A
+
8 theGemSeaGiant.png|The Gem Sea Giant title screen
Nivel_5_B.png|Nivel 5-B
+
9 theGemSeaGiantLevel.png|The Gem Sea Giant
Nivel_6.png|Nivel 6
+
10 ghastlyGalleon.png|Ghastly Galleon title screen
 +
11 ghastlyGalleonLevel.png|Ghastly Galleon
 +
12 glowshroomGrotto.png|Glowshroom Grotto title screen
 +
13 glowshroomGrottoLevel.png|Glowshroom Grotto
 +
14 redHotRollercoaster.png|Red Hot Rollercoaster title screen
 +
15 redHotRollercoasterLevel.png|Red Hot Rollercoaster
 +
16 sunsetSpeedway.png|Sunset Speedway title screen
 +
17 sunsetSpeedwayLevel.png|Sunset Speedway
 +
JuminoKartWinScreen.png|After beating Junimo Kart
 
</gallery>
 
</gallery>
 +
 +
===Junimo Kart Prior to Version 1.4===
 +
<gallery>
 +
Junimo Kart Level 1.png|Level 1, showing 6 lives from v1.0
 +
Junimo Kart Level 2.png|Level 2
 +
Junimo Kart Level 3.png|Level 3
 +
Junimo Kart Level 4.png|Level 4
 +
Junimo Kart Level 5.png|Level 5
 +
Junimo Kart Level 6.png|Level 6
 +
</gallery>
 +
 +
==Historial==
 +
{{history|1.0|Introduced.}}
 +
{{history|1.1|Lives reduced from six to three.}}
 +
{{history|1.4|Entire minigame "completely redone and is now actually fun."}}
  
 
[[Category:Minijuegos]]
 
[[Category:Minijuegos]]

Revisión del 18:48 5 mar 2021

Junimo Kart.png

Junimo Kart es un juego en la máquina de arcade en el Salón Fruta Estelar. Inicialmente, está bloqueado y requiere la Llave calavera para jugar. Una Máquina «Junimo Kart» que puedes mover y jugar en tu casa te será enviado por correo, si logras vencer todos los 6 niveles del Modo avance.

Existe además el Modo infinito en el cual existen varias clasificaciones dentro del juego de diferentes Aldeanos, la puntuación más alta a vencer dentro del juego inicialmente la tiene Lewis con 50,000 puntos. Despues de romper el record de algún aldeano u otro jugador (Solo modo Multijugador), aparecerá el nombre del jugador con la puntuación más alta y el número del record a vencer. (Este modo de juego no otorga la Máquina «Junimo Kart», sea cual sea el record que se tenga registrado).

En el juego, eres un Junimo en un carrito moviéndose hacia la derecha de la pantalla. El único control que tienes sobre el carro es "saltar", con el clic izquierda del ratón. A través del camino, encontrarás huecos, obstaculos o vías de tren inconclusas, las cuales puede ser esquivadas saltando. Si no saltas a tiempo o caes al vacío, perderás una vida de las 3 que tienes.(Incialmente) Cuando usas todas tus vidas, serás llevado al primer área del juego. Si mueres o completas una fase, las 3 vidas iniciales se restaurarán. Así mismo los niveles cuentan con monedas, las cuales al juntar 100, nos dará una vida extra y el contador de monedas se reiniciará a cero.

En cada nivel exite la posibilidad de acumular 3 frutas (cereza,naranja y uva), que aparte de darnos 10 monedas cada una, si juntamos todas al final de un nivel nos dará una vida extra. (Sumando más de 3, si es el caso. No hay limite para acumular vidas)

El juego cuenta con 8 niveles, de los cuales solo podremos vencer 6 (En cada juego), debido a que al final de los niveles 2 y 4, se encuentra una encrucijada en la cual tomaremos de forma aleatoria hacia uno de los 2 niveles disponibles a vencer antes de llegar al final. Al final final del nivel 2, independientemente del camino que toque a vencer, nos tocará ser perseguidos por uno de los 2 "Jefes" dentro del juego. En estos niveles se usa las mismas mecánicas que en los niveles anteriores, con la diferencia que existen obstáculos adicionales a vencer.

Ademas existe la posibilidad de completar un nivel en forma "Perfecta" que si se logra, se tomará un atajo, saltándose 1 nivel "Normal" y añadiendo 1 nivel secreto. Para completarlo de esta forma, se deben de recolectar todas las frutas y monedas, además de no haber perdido ni una sola vida en el nivel.

Cada nivel cuenta con su propia música y diseños diferentes. (Tanto en obstaculos, escenarios, enemigos y dificultad). A medida que vayamos avanzando de nivel, la velociadad y dificultad serán cada vez más altas.

Niveles

Robin building.png
Todavía tengo mucho trabajo por hacer
— Robin

Traducción incompleta

Este artículo o sección no ha sido completamente traducido al español. Le invitamos a ayudar en su construcción editándolo
Ultima Edición por Margotbean en 2021-03-05 18:48:09.

Crumble Cavern

(Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random)

The first level is relatively straightforward; there's the occasional falling boulder to worry about, but otherwise you just need to focus on jumping and grabbing coins/fruit. If you can't completely avoid an obstacle, make sure you land on top of it (as hinted by the level's title screen).

Slippery Slopes

(Music: Mines (Icicles), Mines (Marimba Of Frozen Bones), or Mines (Cloth) at random)

The second level is fairly well-previewed by its title screen: downward slopes are slippery, and there are a lot of independent upward slopes you'll need to jump between. Sliding down slopes gives you extra speed, which translates into longer jumps, and can take some getting used to. Finishing this level in under 60 seconds will result in skipping The Gem Sea Giant and Slomp's Stomp, and going straight to Ghastly Galleon.

???

(Music: No music, just wind ambience)

This alternate second level has an empty preview screen with a title "???". The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. In order to reach this stage you must perfect clear "Crumble Cavern" without losing any lives, while also collecting all coins and fruit. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. With no unique obstacles or boulders, clearing this level should be no extra challenge. This level does however contain a huge amount of coins, so make the most of reaching it by collecting as many extra lives as you can!

The Gem Sea Giant

(Music: Junimo Kart (The Gem Sea Giant))

The third level takes place underwater, causing you to fall slower. In addition, there's a large whale on the right side of the screen that periodically spews bubbles at you, which (like all hazards) are fatal upon impact unless you land on top of them. Collecting coins/fruit may prove difficult (if not impossible) without jumping off the top of bubbles to reach high-up rails.

Slomp's Stomp

(Music: Junimo Kart (Slomp's Stomp))

This alternate third level is chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows you down. Slowing down is actually a bad thing because a giant bouncing slime is chasing you—slow down too much, and it will catch up. This is the fifth level in Endless Mode.

Ghastly Galleon

(Music: Junimo Kart (Ghastly Galleon))

On the fourth level, you move faster, meaning your jumps cover a larger distance and you have less time to react to what's going on. This level has large gaps you will need to jump over, and some narrow platforms to land on. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on.

Glowshroom Grotto

(Music: Junimo Kart (Glowshroom Grotto))

This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. You'll need to be careful about how much time you spend on each in order to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that you can bounce off of, similar to boulders and bubbles. This is the sixth level in Endless Mode.

Red Hot Rollercoaster

(Music: Mines (Danger!))

This alternate fifth level has, as the title screen suggests, lots of adjacent diagonal ramps, leading to potential confusion on where you should jump from. There are also falling boulders, like Crumble Cavern. It also has a tendency towards stretches of mostly empty space scattered with short sections of rail, requiring constant jumping to safely make it across. In Endless Mode, this is the seventh level.

Sunset Speedway

(No music, just nighttime sound effects)

The final level is full of short rails at widely scattered heights, making it very easy to slip off and fall to your doom. This is the eighth level in Endless Mode.

Galería

Junimo Kart Prior to Version 1.4

Historial

  • 1.0: Introduced.
  • 1.1: Lives reduced from six to three.
  • 1.4: Entire minigame "completely redone and is now actually fun."