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===Map property changes===
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===Cambios a propiedades de mapa===
 
{{main article|Modding:Maps#Known_properties}}
 
{{main article|Modding:Maps#Known_properties}}
 
Stardew Valley 1.5.5 adds several map properties (in addition to those listed in their own sections):
 
Stardew Valley 1.5.5 adds several map properties (in addition to those listed in their own sections):
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| <samp>FarmFishLocationOverride {{t|location name}} {{t|chance}}</samp>
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| <samp>FarmFishLocationOverride {{t|location name}} {{t|probabilidad}}</samp>
| Adds an alternative location name when catching fish, where the {{t|chance}} is a decimal value between 0 (never happens) y 1 (always happens). For example, <samp>FarmFishLocationOverride Mountain 0.5</samp> adds a 50% chance of catching mountain fish instead of the normal fish for that location. The location name is case-sensitive, y matches those shown by the {{nexus mod|679|Debug Mode mod}}.
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| Adds an alternative location name when catching fish, where the {{t|probabilidad}} is a decimal value between 0 (never happens) y 1 (always happens). For example, <samp>FarmFishLocationOverride Mountain 0.5</samp> adds a 50% chance of catching mountain fish instead of the normal fish for that location. The location name is case-sensitive, y matches those shown by the {{nexus mod|679|Debug Mode mod}}.
 
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| farm
 
| farm
| <samp>FarmHouseFurniture [{{t|furniture ID}} {{t|tile X}} {{t|tile Y}} {{t|rotations}}]+</samp>
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| <samp>FarmHouseFurniture [{{t|furniture ID}} {{t|baldosa X}} {{t|baldosa Y}} {{t|rotaciones}}]+</samp>
 
| Spawns initial furniture in the farmhouse when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground y the last one will be placed on the first one.<br />This is also required to enable the <samp>FarmHouseWallpaper</samp>, <samp>FarmHouseFlooring</samp>, y <samp>FarmHouseStarterSeedsPosition</samp> properties. You can enable it without spawning any furniture with <samp>FarmHouseFurniture -1 0 0 0</samp>.
 
| Spawns initial furniture in the farmhouse when creating a new save. If you add multiple furniture to the same tile, the first one will be placed on the ground y the last one will be placed on the first one.<br />This is also required to enable the <samp>FarmHouseWallpaper</samp>, <samp>FarmHouseFlooring</samp>, y <samp>FarmHouseStarterSeedsPosition</samp> properties. You can enable it without spawning any furniture with <samp>FarmHouseFurniture -1 0 0 0</samp>.
 
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| farm
 
| farm
| <samp>FarmHouseStarterSeedsPosition {{t|tile X}} {{t|tile Y}}</samp>
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| <samp>FarmHouseStarterSeedsPosition {{t|baldosa X}} {{t|baldosa Y}}</samp>
 
| Sets the tile position in the farmhouse where the seed package is placed when creating a new save.<br />This is only enabled if <samp>FarmHouseFurniture</samp> is set.
 
| Sets the tile position in the farmhouse where the seed package is placed when creating a new save.<br />This is only enabled if <samp>FarmHouseFurniture</samp> is set.
 
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| farm
 
| farm
| <samp>SpawnMountainFarmOreRect {{t|tile X}} {{t|tile Y}} {{t|tile width}} {{t|tile height}}</samp>
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| <samp>SpawnMountainFarmOreRect {{t|baldosa X}} {{t|baldosa Y}} {{t|baldosa width}} {{t|baldosa height}}</samp>
 
| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]). Ores will only spawn on tiles which have the <samp>Type Dirt</samp> tile property y are clear for object placement.
 
| The tile area on the farm map where ores should randomly spawn (like the [[Farm Maps|vanilla hilltop farm]]). Ores will only spawn on tiles which have the <samp>Type Dirt</samp> tile property y are clear for object placement.
 
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| farmhouse
 
| farmhouse
| <samp>EntryLocation {{t|tile X}} {{t|tile Y}}</samp>
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| <samp>EntryLocation {{t|baldosa X}} {{t|baldosa Y}}</samp>
 
| Sets the tile on which the player appears when they warp into the farmhouse.
 
| Sets the tile on which the player appears when they warp into the farmhouse.
 
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[[Category:Modding]]
 
[[Category:Modding]]
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[[en:Modding:Migrate to Stardew Valley 1.5.5]]
 
[[zh:模组:迁移至游戏本体1.5.5]]
 
[[zh:模组:迁移至游戏本体1.5.5]]
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