Matrimonio

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Todavía tengo mucho trabajo por hacer
— Robin

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Ultima Edición por ChispitasJr en 2017-04-19 01:12:42.

Ceremonia de Matrimonio con Abigail

Es posible formar un Matrimonio después de tener una Status de mejor amistad (10 corazones) con un aldeano. Los candidatos a matrimonio son mostrados como "soltero" in the Social tab, sin importar su genero. Para iniciar una relación romántica, debe regalarse le un ramo (vendido en la Pierre's General Store). El ramo solo es disponible después de alcanzar 8 Hearts con un candidato a matrimonio.

Debes regalarle un ramo para formar una relación mas allá de 8 hearts con un candidato a matrimonio que se encuentre soltero. Es posible regalar múltiples ramos a los NPCs una sola vez siempre y cuando las condiciones se cumplan, y no afectara a ninguna relación a menos de que ya se este casado con un NPC.

Para comprometerse, se debe regalar un Mermaid's Pendant. The Mermaid's Pendant Puede ser comprado por el Old Mariner en the beach por data-sort-value="5000">Gold.png5000 (después de reparar el puente (300 wood), mejorar la farmhouse al menos una vez, y estar disponible para casarse). The Old Mariner solo aparece en los días lluviosos, lo que significa que nunca aparecerá en Winter.

La ceremonia de boda se llevara a cabo 3 días después de proponerse, inmediatamente después de levantarse. Cuando el evento halla acabado, El jugador y su cónyuge recién casado aparecerá en la farmhouse porch a las 6:00 a.m. La boda no se llevara a cabo su un evento ya esta ocupando el town square. Shane y Emily fueron añadidos como disponibles a ser candidatos a matrimonio en 1.1.

Marriage Candidates

Solteros

Bachelorettes

Married Life

Once a villager has been married, they will move into the farmhouse. They will have a maximum of 12 hearts instead of 10, and keeping them happy will result in them helping around the farm. A happy spouse might make breakfast, feed animals, repair fences or water crops. They occasionally change the wallpaper or flooring of the Farmhouse. Interacting with your spouse when no dialogue is available will result in an embrace.

Archivo:Spouse relationship meter.PNG

Giving gifts to other eligible bachelors/bachelorettes may result in your spouse questioning you about it. This will also happen when you are engaged, and not yet married. Giving the bouquet to a bachelor/bachelorette can lead to lowering their happiness by up to 2 hearts.

It is also possible to have children under certain circumstances.

Once married the gifting limit of twice a week is removed, however the once a day limit still applies.

Spouse Chores

  • Watering all crops on the farm (in spring, summer, and fall).
  • Feeding all animals.
  • Watering the dog/cat bowl.
  • Repairing broken fences.

Cooking breakfast will add one random breakfast food to the player's inventory. (If inventory is full, the item will not be received.) Examples include:

  • Omelet.png Tortilla
  • Pancakes.png Tortitas
  • Bread.png Pan
  • Crab Cakes.png Tortas de cangrejo

Cooking dinner will add one random dinner food to your inventory. (If inventory is full, you will not receive a dinner item.) Examples include:

Stardrop

At 13/12 Hearts, there is a random chance to obtain a Stardrop from your spouse, as a token of their love.

Spouse Rooms

Once married, your spouse will immediately put their room into your house. They'll also have a unique area outside the farmhouse where they'll relax outside. 1000px

Spouse Outside Area

In addition to their room inside the house, each spouse had a unique garden area behind the farmhouse which were introduced in update 1.1. This small area will change based on who the player marries;

  • Sam has a little halfpipe and he does his skateboard trick.

Sampipe.jpg

  • Maru has a little gadget that she works on.

Maru-gadget.jpg

Abigailflute.PNG

  • Leah has a sculpture to carve.

Leah Sculpture.jpg

Sebastian Bike.png

Alex Workout Area.jpg

Penny, harvey. elliot.png

  • Emily meditates in a crystal garden.

Emily's crystal garden.PNG

  • Haley takes pictures between two potted palm trees.

Haley between 2 palms.png

  • Shane has a little chicken hutch, and he stands by it holding his chicken Charlie.

Shane and charly.png

Children

Redirect to Children

Divorce

In version 1.1 divorce was introduced. Players can visit the Mayor's Manor where a small book inside will give them the option to divorce their spouse. A divorce costs data-sort-value="50000">Gold.png50 000. After filing for divorce, players have the option to cancel before the end of the day (until 10pm when Lewis' house closes). If they don't cancel, their spouse will be gone by the next morning and their friendship level will return to 0 hearts. Under their name it will state (ex).

After the divorce, the spouse will move back to their old residence, and will have negative interactions with the player, citing the failure of their marriage. Any children from the marriage will stay at the farmhouse.

Players can visit the Witch's Hut in late game where they'll find a shrine which can erase their ex-spouse's memory. This costs data-sort-value="30000">Gold.png30 000, and after being done, the ex will have no memory of the previous marriage, allowing players to even date and re-marry them if they choose. Using a memory wipe will make it appear as though the marriage never happened.

Children from marriage can also be 'turned into doves' at the Witch's Hut in exchange for Prismatic Shards. This is a way to remove unwanted children using dark magic.

History

  • 1.0: Introduced.
  • 1.1: Added Shane and Emily as marriage candidates, added ability to break up marriage. Added different outside areas for each spouse