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*The racer Shoebiscuit's name is likely a reference to the famous race horse Seabiscuit.
 
*The racer Shoebiscuit's name is likely a reference to the famous race horse Seabiscuit.
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==References==
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==Referencias==
 
<references>
 
<references>
   <ref name="racebet">See <samp>DesertFestival::CanMakeAnotherRaceGuess</samp> in the game code.</ref>
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   <ref name="racebet">Ver <samp>DesertFestival::CanMakeAnotherRaceGuess</samp> En el código del juego.</ref>
   <ref name="shoplists">See <samp>Content\Data\Shops.xnb</samp>, cases "DesertFestival_EggShop" and "DesertFestival_''VillagerName''" in the game code.</ref>
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   <ref name="shoplists">Ver <samp>Content\Data\Shops.xnb</samp>, cases "DesertFestival_EggShop" and "DesertFestival_''VillagerName''" En el código del juego.</ref>
   <ref name="villagerchance">See <samp>DesertFestival::CreateDaySaveRandom</samp> and <samp>DesertFestival::SetupMerchantSchedule</samp> in the game code.</ref>
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   <ref name="villagerchance">Ver <samp>DesertFestival::CreateDaySaveRandom</samp> and <samp>DesertFestival::SetupMerchantSchedule</samp> En el código del juego.</ref>
   <ref name="emilyoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp> in the game code.</ref>
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   <ref name="emilyoutfit">Ver <samp>Content\Data\MakeoverOutfits.xnb</samp> En el código del juego.</ref>
   <ref name="answerdialogue">See <samp>DesertFestival::answerDialogueAction</samp>, cases "Cook", "CactusMan_Yes", "Gil_EggRating_Yes", and "Fishing_Quest_Yes" in the game code.</ref>
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   <ref name="answerdialogue">Ver <samp>DesertFestival::answerDialogueAction</samp>, cases "Cook", "CactusMan_Yes", "Gil_EggRating_Yes", and "Fishing_Quest_Yes" En el código del juego.</ref>
   <ref name="marlonquest">See <samp>Content\Data\SpecialOrders.xnb</samp>, ID "DesertFestivalMarlon" in the game code.</ref>
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   <ref name="marlonquest">Ver <samp>Content\Data\SpecialOrders.xnb</samp>, ID "DesertFestivalMarlon" En el código del juego.</ref>
   <ref name="eggnode">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
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   <ref name="eggnode">Ver <samp>GameLocation::breakStone</samp> En el código del juego.</ref>
   <ref name="eggnodechance">See <samp>MineShaft::getOreIdForLevel</samp> in the game code.</ref>
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   <ref name="eggnodechance">Ver <samp>MineShaft::getOreIdForLevel</samp> En el código del juego.</ref>
   <ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
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   <ref name="monstereggchance">Ver <samp>Monster::InitializeForLocation</samp> En el código del juego.</ref>
   <ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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   <ref name="crateeggchance">Ver <samp>BreakableContainer::releaseContents</samp> En el código del juego.</ref>
   <ref name="speedboost">See <samp>DesertFestival::addCalicoStatueSpeedBuff</samp> in the game code.</ref>
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   <ref name="speedboost">Ver <samp>DesertFestival::addCalicoStatueSpeedBuff</samp> En el codigo del juego.</ref>
   <ref name="fullrefresh">See <samp>FarmerTeam::OnCalicoStatueEffectAdded</samp> in the game code.</ref>
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   <ref name="fullrefresh">Ver <samp>FarmerTeam::OnCalicoStatueEffectAdded</samp> En el código del juego.</ref>
   <ref name="monsterdamage">See <samp>Farmer::takeDamage</samp> in the game code.</ref>
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   <ref name="monsterdamage">Ver <samp>Farmer::takeDamage</samp>En el código del juego.</ref>
   <ref name="monsterinvasion">See <samp>MineShaft::populateLevel::invasionId</samp> in the game code.</ref>
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   <ref name="monsterinvasion">Ver <samp>MineShaft::populateLevel::invasionId</samp> En el código del juego.</ref>
   <ref name="monstersurge">See <samp>MineShaft::adjustLevelChances::finalModifier</samp> in the game code.</ref>
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   <ref name="monstersurge">Ver <samp>MineShaft::adjustLevelChances::finalModifier</samp> En el código del juego.</ref>
   <ref name="assassinbug">See <samp>MineShaft::getMonsterForThisLevel</samp> and <samp>Monsters::Bug</samp>, ID "Assassin" in the game code.</ref>
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   <ref name="assassinbug">Ver <samp>MineShaft::getMonsterForThisLevel</samp> and <samp>Monsters::Bug</samp>, ID "Assassin" En el código del juego.</ref>
   <ref name="eggslost">See <samp>Farmer::Update::eggPercentToRemove</samp> in the game code.</ref>
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   <ref name="eggslost">Ver <samp>Farmer::Update::eggPercentToRemove</samp> En el código del juego.</ref>
   <ref name="foodhalf">See <samp>Farmer::doneEating</samp> in the game code. Food will always heal at least 1 Energy and 1 Health.</ref>
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   <ref name="foodhalf">Ver <samp>Farmer::doneEating</samp> En el código del juego. La comida siempre curará al menos 1 de Energía y 1 de Salud.</ref>
   <ref name="angrymummy">See <samp>MineShaft::getMonsterForThisLevel::mummy</samp> in the game code.</ref>
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   <ref name="angrymummy">Ver <samp>MineShaft::getMonsterForThisLevel::mummy</samp> En el código del juego.</ref>
   <ref name="goldenbobber">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>
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   <ref name="goldenbobber">Ver <samp>FishingRod::openTreasureMenuEndFunction</samp> En el código del juego.</ref>
   <ref name="scholarmiddle">See <samp>DesertFestival::generateNextScholarQuestion</samp> in the game code.</ref>
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   <ref name="scholarmiddle">Ver <samp>DesertFestival::generateNextScholarQuestion</samp> En el código del juego.</ref>
   <ref name="trasheggs">See <samp>Content\Data\GarbageCans.xnb</samp>, ID "DesertFestival" in the game code.</ref>
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   <ref name="trasheggs">Ver <samp>Content\Data\GarbageCans.xnb</samp>, ID "DesertFestival" En el código del juego.</ref>
 
</references>
 
</references>
      
==Historial==
 
==Historial==
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