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“ | “Has heredado la vieja granja de tu abuelo en Stardew Vally. Armado con herramientas usadas y un poco de dinero, te preparas para comenzar tu nueva vida.” |
Después de completar la creación del personaje y el diálogo inicial con Robin en la parada del autobús, aquí es donde se te llevará. Heredada de tu abuelo después de dejar tu trabajo en la Corporación Joja, ahora tienes que recuperar la tierra y hacer un buen uso de ella.
- Para más información, consulta Empezando
Tipos de granja
- Página principal: Tipos de granja
Al crear un nuevo personaje, los jugadores pueden elegir un tipo de granja. Cada mapa tiene beneficios únicos y favorece habilidades específicas.
El exterior de la casa de campo será el mismo en todos los mapas, pero el interior tendrá un estilo único, dependiendo del tipo de mapa. Cada interior ofrece distintos muebles, papel de pared y suelos.
Cada mapa cambia como se muestra la granja en el mapa del juego. La mayoría simplemente cambia como se muestra el área de la granja, pero algunas cambian áreas fuera de la granja, por ejemplo, la Granja forestal hace que el bosque al oeste de la granja se extienda hasta la misma, mientras que la Granja fluvial conecta el río con uno que fluye al sur del desierto. Estos cambios sólo se muestran en el mapa del mundo, no hay ningún cambio real en las distintas áreas del juego según el tipo de mapa elegido.
No se puede cambiar un mapa después de haberlo elegido. Cada mapa tiene exactamente el mismo tamaño, pero en cada uno hay diferentes cantidades de tierra que puede ser usada, cultivada o construida.
Nombre | Descripción | Habilidad asociada |
---|---|---|
Granja estándar |
|
Agricultura |
Granja fluvial |
|
Pesca |
Granja forestal |
|
Recolección |
Granja minera |
|
Minería |
Granja salvaje |
|
Combate |
Farmhouse
- Main page: Farmhouse
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying 10 000o and giving 450 Wood to Robin, and again by paying 50 000o and giving 150 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks, it costs 100 000o. All upgrades takes approximately 2 full days to complete.
Marriage
- Main page: Marriage
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
Shipping Box
- Main page: Shipping
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
Crops
- Main page: Crops
Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
Fruit Trees
- Main page: Fruit Trees
Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.
Risks
Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing Scarecrows. Scarecrows can be created via crafting or can be collected in versions called 'Rarecrows'.
Buildings
- Main page: Carpenter's Shop
Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
It's recommended to build a silo first, which will allow hay collection making feeding animals much easier
Debris
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
Trees
- Main page: Trees
Apart from Fruit Trees, there are 3 types of trees that grow around the world, including the farm.
Tree | Tool Required | Seeds | Drops |
---|---|---|---|
Maple Tree | Axe | Semilla de arce | Wood, Sap, Maple Seed |
Oak Tree | Axe | Bellota | Wood, Sap, Acorn |
Pine Tree | Axe | Piña | Wood, Sap, Pine Cone |
Tree Seedling | Axe | Any tree seed | Wood, Varies between seedling type |
Fallen Seed | Axe Pickaxe | Any tree seed | Varies between seed type |
- Seeds will not drop until Foraging 1 is acquired.
- Tree seedlings that have not yet grown beyond their first stage will drop nothing
Wood
Apart from trees, wooden debris is split into three types, two of those being an initial source for Hardwood.
Type | Tool Required | Space taken | Drops |
---|---|---|---|
Wood | Axe | 1x1 | 1 Wood |
Stump | Copper Axe | 2x2 | 2 Hardwood |
Log | Steel Axe | 3x3 | 8 Hardwood |
Stone
- Main page: Stone
The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.
Type | Tool Required | Space taken | Drops |
---|---|---|---|
Stone | Pickaxe | 1x1 | 1 Stone |
Boulder | Steel Pickaxe | 2x2 | 10-15 Stone |
Unique Areas
There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).
Greenhouse
- Main page: Greenhouse
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
The Cave
- Main page: The Cave
Once your total earnings reaches 25000g, Demetrius meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.
Grandpa's Shrine
- See also: Grandpa
“ | “Wait for my return at the dawn of the 3rd year” |
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
Additional Information
- See: Animals
- See: Artisan Goods
History
- 1.0: Introduced.
- 1.1: Added four new farm maps to character creation, each favoring different skills.
Lugares | |
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Lugares | Bosque secreto • Bosque Tizón • Bosque trasero • Cantera • Caverna Calavera • Cementerio • Cloacas • Desierto de Calico • Estanque de la granja • Ferrocarril • Isla Jengibre • Granja • Mina de cantera • Minas • Montaña • Playa • Madriguera de bichos mutantes • Pantano de la Bruja • Parada de autobús • Pueblo Pelícano • Túnel • Vagoneta |